Rules

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Tournament Ruls


 WHAT IS A TOURNAMENT?


A tournament is just like any normal poker game with some distinct differences.
 First, the goal is to win everyone's chips and the tournament does not stop until someone does so.
You can win a LOT of money for a small initial buy-in. How much you ask? Well that depends on the tournament. It can be in the tens of thousands though. Once all players are registered, the pay off amounts are usually listed somewhere within the games.
You don't win any money unless you "place" in the top prize positions. Each tournament will list out what positions get paid. This varies depending on the type of tournament and the number of players.
Everyone starts with the same amount of chips. This is usually $1,000 to $1,500 in chips.
The blinds in a tournament change. When playing at a normal poker game, the blinds are constant. No matter how long you play, the blinds stay the same. In tournaments, the blinds increase to force action which eliminates players until there is one lef.
Tournaments have a buy-in and an entry fee. In a normal poker game, there are usually a minimum and maximum buy in amount.
The buy-in is the tournament prize pool, and the entryfee is the "casino" or "host" fee. For example, if you see a tournment with a $5.00 + $.50 buy in, $5.00 will go to the tournament prize pool and $.50 will go to the "casino" or online host hosting the tournament. The average fee the host takes is usually 10% of the prize pool fee.
A tournament can be played on a single table or multiple tables at one time. You will only play on one table at a time, but if there are more than 10 players in the tournament they will be playing at the same time on other tables. You may even be moved at random to another table as more players lose all their chips.
The great thing about tournaments? For a small buy-in, you can win a LOT of money, but you can only lose your initial buy-in. Try doing that in a normal poker game! Also, if you lose a big hand, you still have a chance to win your chips back. In a real poker game, when you lose chips, you lose real money immediately.



TYPES OF TOURNAMENTS

Okay, now that we have a good idea of what tournaments are, let’s look at the various types of tournaments and what might be the best for you to play in. We'll start with the least complicated types of tournaments and work our way up.
SIT-N-GO Tournaments
A sit-n-go tournament is the type of tournament where you sit down at the table with a small number of players and play until one person has all the chips.
These are ONE table tournaments.
Usually the top 2 positions pay for 6 player tournaments and top 3 for 10 player.
These are usually quick games lasting no longer than 30-45 minutes.
They are a great way to test your skills and win decent money for as little as $1.00 + $1.0 buy in.
FREEROLL Tournaments
These are a bit more complicated, but they're FREE*, so it's worth trying them out and reading the different nuances about them.
Freerolls are almost always multi table tournaments.
Freerolls that do not require a coupon to play usually have between 500-2000 players.
Of course they are free to enter, if you are lucky enough to register in time.
Some freerolls require a coupon to play. Usually if the freeroll prize pool is about $500 or more. You win coupons by playing "raked" hands.
These can be long games lasting 2-4 hours.
Freerolls aren't the best place to test your skills as much as they test your luck. When people play in a FREE tournament, they tend to play recklessly, but it's free, so go out there and have some fun!
Some freerolls pay out entries to bigger tournaments! More on that later.
Freerolls are usually free to enter, meaning you do not have to pay any actual money to enter them
Freerolls can require some type of coupon to enter.
GUARANTEED Tournaments
These tournaments are usually multi table tournaments with a GUARANTEED prize pool.
Prize pool is guaranteed to be a set MINIMUM amount. Ex. $500 Guaranteed Tourney means the prize pool will be a minumum of $500.
These tournaments vary in their buy-in structure, but can be as low as $1.00 + $10
They usually have a minimum of 50 players in order for the tournament to start and a maximum of 1000 players
The number of players depends on the number of entries
These tournaments vary in amount of time due to the random number of entries
Rebuys are usually not allowed
These are usually the best tournaments to buy into. Why? Well the prize pool is guaranteed for one. If 50 people buy into a $2.00 + $.20 $500 guaranteed tournament, the prize pool entries will only add up to $100. The host will be responsible for the other $400 in the prize pool.
With fewer players in the game, your chances are much better to win a bigger pay-off! Great for players of all levels for the lower buy-in amounts. Ex. a $500 guaranteed tournament pays $150 for first place which is a great pay-off for a $2.00 + $.20 entry fee.
FREEZEOUT Tournaments
These are tournaments which do not allow re-buys or add-ons. Basically, you can only play with the chips you started with and are out of the tournament when you lose them all.
$$$ Tournaments (Unguaranteed)
If you see a tournament with a buy in amount only, this means the tournament prize pool is determined exclusively based on the number of entrants.
RE-BUY / ADD-ON Tournaments
A re-buy is an opportunity to buy additional chips. You are only allowed to buy the initial amount of chips you started the tournament with, which is around $1,000 - $1,500. This is only allowed when you've lost all your chips. Instead of being out of the tournament permanantly, you can "re-buy" and start again with your initial amount of chips.
A Add-on is the same as a rebuy, occurs while you still have chips. Add-ons will only bring you up to the maximum chip amount you started with. For example, if you started with $1,000 in chips, and were down to $200, and re-buys were allowed, you could pay the tournament entry fee again and be brought up to $1,000 in chips, but nothing more.
The cost of the rebuy is the same amount you paid to start the tournament.
Some tournaments allow you a single rebuy or multiple rebuys.
The ability to rebuy during a tournament is usually limited by how long the tournament has been running. Usually re-buys are not allowed after an hour.
Expect to see players playing recklessly though since they know they can buy additional chips later.
Re-buy tournaments can have big pay offs as many players will take advantage of this option which adds more to the prize pool
SATELLITE Tournaments
These types of tournaments don't pay any actual money. When you play in a satellite tournament, you are playing for an entry into a larger tournament.
Satellites can be single or multi table tournaments
Entry fees can be free, as small as $1.00 + $.10 or in the hundreds of dollars
The top positions that win are given entries into a larger more expensive tournament.
Satellites are a great way to spend a small amount of money to enter a tournament with a much larger prize pool and entry fee.

 

Poker Tournament's rules

 General Concepts

 1. Floor People 
 Floor people are to consider the best interest of the game and fairness as the top priority in the decision-making process. Unusual circumstances can on occasion dictate that decisions in the interest of fairness take priority over the technical rules. The floorperson's decision is final.

 2. Official Language 
 The English-only rule will be enforced in our tournaments during the play of hands. English will be used in international play along with the local or native language.

 3. Communication 
 Players may not talk on the phone while at the poker table. House rules apply to all other forms of electronic devices.

 4. Gadgets 
 Prohibited to keep all your gadgets on the table

 Seating Players; Breaking & Balancing Tables
 5. Random Seats 
 Tournament and satellite seats will be randomly assigned. Accommodations for players with special physical needs will be made when possible.

 6. Breaking Tables 
 Players going from a broken table to fill in seats assume the rights and responsibilities of the position. They can get the big blind, the small blind, or the button. The only place they cannot get a hand is between the small blind and the button.

 7. Balancing Tables 
 In flop and mixed games when balancing tables, players will be moved from the big blind to the worst position, including taking a single big blind when available, even if that means the seat will have the big blind twice. Worst position is never the small blind. The table from which a player is moved will be as specified by a predetermined procedure. In stud-only games, players will be moved by position (the last seat to open up at the short table is the seat to be filled). Play will halt on any table that is three or more players short.

 8. Number of Players at Final Table
 In flop games, the final table will consist of ten (10) players. In stud-type games, the final table will consist of nine (9) players. In 6-max tables, the final table will consist (7) players.


 Pots / Showdown
 9. Declarations 
 Cards speak. Verbal declarations as to the content of a player's hand are not binding; however, any player deliberately miscalling his or her hand may be penalized.

 10. Face Up 
 All cards will be turned face up once a player is all-in and all betting action is complete.

 11. Killing Winning Hand 
 Dealers cannot kill a winning hand that was tabled and was obviously the winning hand. Players are encouraged to assist in reading tabled hands if it appears that an error is about to be made.

 12. Showdown 
 At the end of last round of betting, the player who made the last aggressive action in that betting round must show first. If there was no bet, the player to the left of the button shows first and so on clockwise. In stud games, the player with the high board must show first. In razz, the lowest board shows first.

 13. Odd Chips 
 The odd chip will go to the high hand. In flop games when there are two or more high hands or two or more low hands, the odd chip(s) will go to the left of the button. In stud games, the odd chip will go to the high card by suit. However, when hands have identical value (e.g., a wheel in Omaha/8) the pot will be split as evenly as possible.

 14. Side Pots 
 Each side pot will be split separately.

 15. Playing the Board 
 A player must show both cards when playing the board in order to get part of the pot.

 16. Disputed Pots
 The right to dispute a hand ends when a new hand begins. (See rule #18.)

 General Procedures
 17. Chip Race 
 When it is time to color-up chips, they will be raced off with a maximum of one chip going to any player. The chip race will always start in the No.1 seat. A player cannot be raced out of a tournament: a player who loses his or her remaining chip(s) in a chip race will be given one chip of the smallest denomination still in play. Players are encouraged to witness the chip race.

 18. Deck Changes 
 Deck changes will be on the dealer push or level changes or as prescribed by the house. Players may not ask for deck changes.

 19. New Limits 
 When time has elapsed in a round and a new level is announced by a member of the tournament staff, the new level applies to the next hand. A hand begins with the first riffle. If an automatic shuffler is being used, the hand begins when the green button is pushed.


 20. Re-buys 
 A player may not miss a hand. If a player announces the intent to rebuy before a new hand, that player is playing chips behind and is obligated to make the re-buy.

 21. Calling for a Clock
 Once a reasonable amount of time has passed and a clock is called for, a player will be given a maximum of one minute to make a decision. If action has not been taken before time expires, there will be a 10-second countdown. If a player has not acted by the time the countdown is over, the player's hand will be dead.

 22. Rabbit Hunting 
 No rabbit hunting is allowed. Rabbit hunting is revealing any of the cards “that would have come” if the hand had not ended.

 Player Present / Eligible for Hand
 23. At Your Seat 
 A player must be at his or her seat by the time all players have been dealt complete initial hands in order to have a live hand. A player must be at his/her seat to call time.

 24. Action Pending 
 A player must remain at the table if he has a live hand.

 Button / Blinds
 25. Dead Button 
 Tournament play will use a dead button.

 26. Dodging Blinds 
 A player who intentionally dodges any blind when moving from a broken table will incur a penalty.

 27. Button in Heads-up 
 In heads-up play, the small blind is on the button and acts first. When beginning heads-up play, the button may need to be adjusted to ensure no player takes the big blind twice in a row.

 Dealing Errors
 28. Misdeals 
 In stud-type games, if any of the player's two down cards are exposed due to dealer error it is a misdeal. In flop games, exposure of one of the first two cards dealt is a misdeal. Players may be dealt two consecutive cards on the button.

 29. Four-Card Flop
 If the flop contains four (rather than three) cards, whether exposed or not, the dealer shall scramble the 4 cards face down. A floorperson will be called to randomly select one card to be used as the next burn card and the remaining three cards will become the flop.


 Play: Bets & Raises
 30. Verbal Declarations / Acting in Turn 
 Verbal declarations in turn are binding. Players are required to act in turn. Action out of turn will be binding if the action to that player has not changed. A check, call or fold is not considered action changing.

 31. Methods of Raising 
 In no-limit or pot-limit, a raise must be made by (1) placing the full amount in the pot in one motion; or (2) verbally declaring the full amount prior to the initial placement of chips into the pot; or (3) verbally declaring “raise” prior to the placement of the amount to call into the pot and then completing the action with one additional motion. It is the player's responsibility to make his intentions clear.

 32. Raises
A raise must be at least the size of the largest previous bet or raise of the current betting round. If a player puts in a raise of 50% or more of the previous bet but less than the minimum raise, he or she must make a full raise. The raise will be exactly the minimum raise allowed (see exception for multiple same-denomination chips Rule 33). In no-limit and pot limit, an all-in wager of less than a full raise does not reopen the betting to a player who has already acted.

33. Oversized Chip
Anytime when facing a bet (or blind), placing a single oversized chip in the pot is a call if a raise is not first verbally declared. To raise with a single oversized chip, a declaration must be made before the chip hits the table surface. If a raise is declared (but not an amount), the raise is the maximum allowable for that chip. When not facing a bet, placing an oversized chip in the pot without declaration is a bet of the maximum allowable for the chip.

34. Multiple Chips
When facing a bet, unless a raise is first declared, multiple same-denomination chips is a call if removing one chip leaves less than the call amount. Example of a call: preflop, blinds 200-400: A makes it 1200 (an 800 raise), B puts out two 1000 chips without declaring raise. Placing chips of mixed denominations in the pot is governed by the 50% standard in Rule 31.

35. Number of Raises
There is no cap on the number of raises in no-limit games. In limit events there will be a limit to raises even when heads-up until the tournament is down to two players; the house limit will apply.

36. Pot Size
Players are entitled to be informed of the pot size in pot-limit games only. Dealers will not count the pot in limit and no-limit games.

37. String Bets and Raises
Dealers will be responsible for calling string bets and raises.









Play: Other
38. Chips on the Table
Players must keep their higher denomination chips visible and identifiable at all times.

39. Chips in Transit
Players may not hold or transport tournament chips in any manner that takes them out of view. A player who does so will forfeit the chips and will face disqualification. The forfeited chips will be taken out of play.

40. Unprotected Hands
If a dealer kills an unprotected hand, the player will have no redress and will not be entitled to a refund of bets. However, if a player had raised and the raise had not yet been called, the raise will be returned to the player.

Etiquette & Penalties
41. Penalties and Disqualification
A penalty MAY be invoked if a player exposes any card with action pending, throws a card off the table, violates the one-player-to-a-hand rule, or similar incidents take place. Penalties WILL be invoked in cases of soft play, abuse, or disruptive behavior. Penalties available to the TD include verbal warnings and “missed hand” penalties. Except for a one-hand penalty, missed hand penalties will be assessed as follows: The offender will miss one hand for every player, including the offender, who is at the table when the penalty is given multiplied by the number of rounds specified in the penalty. For the period of the penalty, the offender shall remain away from the table but will continue to be dealt in.

Tournament staff can assess a one-hand penalty, one-, two-, three-, or four-round penalties or disqualification. A player who is disqualified shall have his or her chips removed from play. Repeat infractions are subject to escalating penalties.

42. No Disclosure
Players are obligated to protect the other players in the tournament at all times. Therefore, players, whether in the hand or not, may not:
1. Disclose contents of live or folded hands,
2. Advise or criticize play at any time,
3. Read a hand that hasn't been tabled.
The one-player-to-a-hand rule will be enforced.

43. Exposing Cards
A player who exposes his cards with action pending may incur a penalty, but will not have a dead hand. The penalty will begin at the end of the hand.

44. Ethical Play
Poker is an individual game. Soft play will result in penalties, which may include forfeiture of chips and/or disqualification. Chip dumping and/or all other forms of collusion will result in disqualification.

45. Etiquette Violations
Repeated etiquette violations will result in penalties. Examples include, but are not limited to, unnecessarily touching other players’ cards or chips, delay of the game, repeatedly acting out of turn or excessive chatter.




Poker Tournament Rules

These poker tournament rules are to be used in conjunction with ‘Robert’s Rules of Poker’. Where there is a discrepancy between these rules and Robert’s Rules of Poker, these rules shall take precedence.

BUYIN/REBUY/ADD-ON The dollar amount of the initial buyin shall be posted in plain view of the playing table(s). The buyin shall purchase 1000 chips. These chips have no monetary value. You may rebuy into the tourney if you have lost all your chips before the first hand of the fourth blinds level is dealt. Rebuys will be in the same dollar amount and chips as the initial buyin. For example, if the initial buyin of $100 purchased 1000 chips, the rebuy will be $100 and will purchase 1000 chips. There may be Add-ons in our tournaments.

PAYOUT All monies paid in will be paid out. The prize structure shall be posted in plain view of the playing table(s). The prize structure will be determined by the tournament supervisors. The prize pool is the total of all the buyins, rebuys, and add-ons, less any deductions for a ‘champion’s tournament, usually 5%.

WINNING THE TOURNAMENT The final player remaining with all the chips will be the first prize winner. The last player eliminated will be the second prize winner; the second last player eliminated will be the third prize winner, etc.. If more than one player is eliminated on the same hand, they shall split the combined prize money for the appropriate places. Players may 'cut side deals' to split prizes but the Tournament Director is never responsible for the execution of these deals.


LATE PLAYERS Players who have committed their attendance to the Tournament Director but have not arrived by the deal of the first hand will, at the Tournament Director’s discretion, be assigned a seat and issued chips. A player will post all appropriate blinds/antes on behalf of the absent player. If the absent player has not arrived before the first hand of the second blind is dealt, the absent player’s chips may be removed from play and he forfeits any chance to play.


TIMER USE AND BREAKS When the blinds timer expires, it shall be immediately restarted. The next hand will be dealt at the new blind level. For the purpose of this rule, a hand is considered currently in play once the all blinds/antes are posted AND the dealer has begun shuffling (riffles the deck). Breaks will be at the discretion of the Tournament Director. The timer is stopped during breaks and during any disputes that occur which require attention from the tournament director to resolve. No additional hands at any table should be started during such a break although hands already in progress should be completed.


BLINDS SCHEDULE The blinds schedule shall be posted in plain view of the playing table(s).


SEATING Each table will seat a maximum of 12 players. Players will be distributed as evenly as possible between all tables.
When the tourney begins, or when a new table or tables are formed, each player will be assigned a seat.



MOVING PLAYERS If the number of players differs by two or more between any two tables, one player must move from the highest populated table to the lowest populated table. When forced to choose between removing a player from more than one equally populated table, the player on the big blind will move.
When a player is eliminated and a move must be made, the player ‘playing a hand’ in the same position (seat), relative to the button, at the highest populated table must move to the eliminated player’s seat. The move must occur before the next hand is dealt at any table. For the purposes of this rule, a player is ‘playing a hand’ once all the blinds/antes have been posted and the dealer has begun shuffling (riffles the deck).
A moved player will be dealt a hand at the start of the next deal and assume any obligation of the new seat including the posting of a blind or dealing.
Moving occurs after the conclusion of all hands being played at all tables. If several players must be moved at the same time, begin with the eliminated player, at the lowest populated table, closest to the left of the button.
Example: There are 8 players at TableA, 8 players at TableB and 7 players at TableC. A player three seats to the left of the button is eliminated from TableC. The TableC dealer deals one card to TableA and one card to TableB. The player presently playing a hand three seats to the left of the button, at the low card table, must move to the eliminated player’s seat at TableC. That player will post the big blind at the new table, just as he would have had to do if he had stayed at his original table.



DEAD BUTTON RULE If the big blind busts out and is not replaced by a player from another table, the button moves to the player who posted the small blind and the player to the left of the former big blind assumes the big blind. There is no small blind for that hand. On the following deal, the button moves to the now empty seat (the seat vacated by the eliminated big blind player) and the two players to the left post the normal blinds. This will result in the same player being the dealer two hands in a row.
When the small blind busts out and is not replaced by a player from another table, the button does not move. The player who was the big blind will now post the small blind and the player to his left will post the big blind. This will result in the same player being the dealer two hands in a row.



PLAYERS LEAVING If a player leaves the table for any reason and will return before 20 minutes are up, he can opt to drop every hand that occurs during his absence. He will be responsible for all antes and blinds but will not be dealt cards and cannot win any hands. Players remaining at the table, or another person designated by the absentee, will post all antes and blinds for the absent player. If the missing player is moved to another table, his chips will move and he will continue to blind appropriately at the new table. Any player who does not return within 20 minutes forfeits all his remaining chips, to be split evenly among the remaining players at that table. Odd chips are returned to the bank. There will be no refunds or cash-outs given to players who leave after the first hand of the tourney is dealt.
If a player leaves the table for any reason and will be away for longer than 20 minutes, he forfeits all his remaining chips, to be split evenly among the remaining players at that table. Odd chips are returned to the bank. There will be no refunds or cash-outs given to players who leave after the first hand of the tourney is dealt.

MEALS WILL NOT BE AT THE TABLE DURING A TOURNAMENT

THE TOURNAMENT DIRECTOR The Tournament Director is responsible for all table, seating and dealer decisions. The Tournament Director is responsible for the handling of the timer although may delegate this task to any dealer/player at his discretion. In the case of disputes and rules interpretations, the Tournament Director will have final authority. If the dispute directly involves the Tournament Director, a third-party will be appointed to resolve the dispute.



# Rule Title Rule
1 Floor People Floor people are to consider the best interest of the game and fairness as the top priority in the decision-making process. Unusual circumstances can on occasion dictate that decisions in the interest of fairness take priority over the technical rules. The floor person’s decision is final.
2 Chip Race When it is time to color-up chips they will be raced off with a maximum of one chip going to any player. The chip race will always start in the No.1 seat. A player cannot be raced out of a tournament: a player who loses his or her remaining chip(s) in a chip race will be given one chip of the smallest denomination still in play. Players are encouraged to witness the chip race.
3 Odd Chips The odd chip(s) will go to the high hand. In flop, games when there are two or more high hands or two or more low hands the odd chip(s) will go to the left of the button. In stud games, the odd chip will go to the high card by suit. However when hands have identical value (e.g., a wheel in Omaha/8) the pot will be split as evenly as possible.
4 Side Pots Each side pot will be split separately
5 Calling for a Clock Once a reasonable amount of time has passed and a clock is called for, a player will be given a maximum of one minute to make a decision. If action has not been taken before time expires, there will be a 10-second countdown. If a player has not acted by the time the countdown is over, the player’s hand will be dead.
6 Dead Button Tournament play will use a dead button.
7 Penalties and Disqualification A penalty MAY be invoked if a player exposes any card with action pending, throws a card off the table, violates the one-player-to-a-hand rule, or similar incidents take place. Penalties WILL be invoked in cases of soft play, abuse, or disruptive behavior. Penalties available to the TD include verbal warnings and “missed hand” penalties. A missed hand penalty will be assessed as follows: The offender will miss one hand for every player, including the offender, who is at the table when the penalty is given multiplied by the number of rounds specified in the penalty; for the period of the penalty the offender shall remain away from the table. Tournament staff can assess one-, two-, three-, or four-round penalties or disqualification. A player who is disqualified shall have his or her chips removed from play. Repeat infractions are subject to escalating penalties.
8 At Your Seat A player must be at his or her seat by the time all players have been dealt complete initial hands in order to have a live hand. Players must be at their seat to call time.
9 Face Up All cards will be turned face up once a player is all-in and all betting action is complete.
10 Raise Requirements If a player puts in a raise of 50% or more of the previous bet but less than the minimum raise, he or she will be required to make a full raise. The raise will be exactly the minimum raise allowed. In no-limit and pot limit, an all-in bet of less than a full raise does not reopen the betting to a player who has already acted.


11 Oversized Chip A single oversized chip will be considered a call if the player does not announce a raise. If a player puts an oversized chip into the pot and states raise but does not state the amount, the raise will be the maximum allowable up to the size of that chip. After the flop, an initial bet of a single oversized chip without comment will constitute the size of the bet. To make a raise with a single oversized chip a verbal declaration must be made before the chip hits the table surface.
12 No Disclosure
No Advice
One Player to a Hand Players are obligated to protect the other players in the tournament at all times. Therefore, players, whether in the hand or not, may not:
1. Disclose contents of live or folded hands
2. Advise or criticize play before the action is complete
3. Read a hand that hasn’t been tabled
The one-player-to-a-hand rule will be enforced.
13 Random Seats Tournament and satellite seats will be randomly assigned.
14 Official Language The English-only rule will be enforced in the United States during the play of hands. English will be used in international play along with the local or native language.
15 Communication Devices A player may not use a cellular phone, text-messaging device, or other communication device at the table.
16 Deck Changes Deck changes will be on the dealer push or level changes or as prescribed by the house. Players may not ask for deck changes
17 New Limits When time has elapsed in a round and a new level is announced by a member of the tournament staff, the new level applies to the next hand. A hand begins with the first riffle.
18 Re-buys A player may not miss a hand. If a player announces the intent to re-buy before a new hand begins, that player is playing chips behind and is obligated to make the re-buy.
19 Higher Denomination Chips Visible Players must keep their higher denomination chips visible at all times.
20 Declarations Verbal declarations as to the content of a player’s hand are not binding; however, any player deliberately miscalling his or her hand may be penalized.
21 Rabbit Hunting No rabbit hunting is allowed.
22 Dodging Blinds A player who intentionally dodges (a) blind(s) when moving from a broken table will incur a penalty.
23 Chips Visible All chips must be visible at all times. Players may not hold or transport tournament chips in any manner that takes them out of view. A player who does so will forfeit the chips and will face disqualification. The forfeited chips will be taken out of play.
24 Breaking Tables Players going from a broken table to fill in seats assume the rights and responsibilities of the position. They can get the big blind, the small blind, or the button. The only place they cannot get a hand is between the small blind and the button.


25 Balancing Tables In flop games when balancing tables, players will be moved from the big blind to the worst position (which is never the small blind). The table from which a player is moved will be as specified by a predetermined procedure. Play will halt on any table that is three or more players short. In stud games players will be moved by position, (the last seat to open up at the short table is the seat to be filled).
26 Raises There is no cap on the number of raises in no-limit games. A raise must be at least the size of the previous raise. In limit events there will be a limit to raises even when heads-up until the tournament is down to two players; the house limit will apply.
27 Misdeals In stud-type games, if any of the players’ two down cards are exposed due to dealer error it is a misdeal. In flop games, exposure of one of the first two cards dealt is a misdeal. Players may be dealt two consecutive cards on the button.
28 Unprotected Hands If a dealer kills an unprotected hand, the player will have no redress and will not be entitled to a refund of bets. However, if a player had raised and the raise had not yet been called, the raise will be returned to the player.
29 Killing Winning Hand Dealers cannot kill a winning hand that was tabled and was obviously the winning hand. Players are encouraged to assist in reading tabled hands if it appears that an error is about to be made.
30 Verbal Declarations Verbal declarations in turn are binding. Action out of turn may be binding and will be binding if the action to that player has not changed. A check, call, or fold is not considered action changing.
31 Exposing Cards A player who exposes his cards with action pending may incur a penalty, but will not have a dead hand. The penalty will begin at the end of the hand.
32 Methods of Raising In no-limit or pot-limit a raise must be made by (1) placing the full amount in the pot in one motion; or (2) verbally declaring the full amount prior to the initial placement of chips into the pot; or (3) verbally declaring “raise” prior to the placement of the amount to call into the pot and then completing the action with one additional motion.
33 Ethical Play Poker is an individual game. Soft play will result in penalties, which may include forfeiture of chips and/or disqualification. Chip dumping will result in disqualification.
34 Pot Size Players are entitled to be informed of the pot size in pot-limit games only. Dealers will not count the pot in limit and no-limit games.
35 Button in Heads-up When heads-up the small blind is on the button and acts first. When beginning heads-up play the button may need to be adjusted to ensure that, no player takes the big blind twice in a row.
36 Etiquette Violations Repeated etiquette violations will result in penalties. Examples include unnecessarily touching other players cards or chips, delay of the game, and excessive chatter. Players are required to act in turn.
37 Showdown At the end of last round of betting, the player who made the last aggressive action in that betting round must show first. If there was no bet the player to the left of the button shows first and so on clockwise. In stud games, the player with the high board must show first. In razz, the lowest board shows first.
38 Action Pending Players must remain at the table if they still have action pending on a hand.
39 String Raises Dealers will be responsible for calling string raises.
40 Playing the Board A player must show both cards when playing the board in order to get part of the pot.